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Gamivism How are games used as method of creative activism

9 min readMay 19, 2025

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I have preaviously discussed the word gamivism and I feel that creative games, the culture of independent game development, and the development of craftivism have all created new opportunities for a wider range of people to sahre and experience socio-political and socio-cultural lives other than their own; as a way to create empathetic spaces to empathise and support others and to see the world from a different point of view.

Games are a fantastic medium for capturing the behaviours, artefacts, histories, music, language and other social cultural aspects of society. Period games are a fantastic medium for preserving, sharing and contextualising textiles of a time period in a engageable way, almost like a virtual playable museum where the artefacts and terminology take a variety of dynamic forms.

It is important to also be conscious of the fact that as games are inspired by the period and not often specifically designed to educate about the period designers may choose to change, omit or include aspects that are not directly drawn from the periods which inspire the games. Additionally creative or sandbox games allow player to insert their own experiences and social culture into a game. In the era of social media it is easy then share these creation, many digital game encourage this and some even have their own platforms to allow this.

But, what about cultural bias, misinformation, appropriation and artistic licence? It would be inconceivable to discuss this area…

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Shanique Thompson
Shanique Thompson

Written by Shanique Thompson

Indie games dev & researcher interested in crafting in games, budding curator, & digital lingerie PHD researcher {Neurodiverse — Dyslexic Team}

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